The course aims at knowing the theoretical and practical aspects of multimedia publishing, with particular attention to its visual implant; it also aims at being able to plan and develop - individually or in team and by using different software - a multimedia application that is coherent from a conceptual and also from a video-graphic point of view.
Contents of the course : Multimedia implicates two different but connected aspects that the course will consider: theoretical, in regards to cultural specific quality in new interactive communication technology, and practical, concerning the specific computer characteristics of hardware and software during production. Investigation of the project path to a multimedia product used online and published offline issues of visual communication: in fact, image is the main character in every multimedia application. Introduction of specifics techniques in digital graphics; underlining of creativity psychology and divergent thought which is central in products connected to entertainment ( videogames). Multimedia design is conceived as intersection between the expressive needs of the author, the functional needs of the product and the technical characteristics of the medium. Techniques: 2D and 3D image; digital video; Vrml; S.D.K. in videogames; interactive animation; multimedia authoring.
Oral test comprehending project and creation of a simple interactive multimedia application (to be given in time for the evaluation), the subject must be agree with the professor and it can be done alone or in team.
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